| The book includes real-world professional examples from the development of Intergalactic Bounty Hunter (Episode 1 release: Q3-2001). The book is project-based, focusing on two related projects. All of the 3ds max tools and techniques that a game artist needs to know to work effectively in game development are introduced. At the end of their work in the book, the reader will have professional-quality pieces to add to their portfolio.
|