Maya Character Animation is a one-of-a-kind book featuring more than 800 pages of full-color, step-by-step, heavily illustrated Maya instruction.
It was written with beginning and intermediate Maya animators in mind--students and professionals who have already familiarized themselves with the Maya interface and basic Maya techniques.
Topics covered include: subdivision and polygon modeling, subdivision surface mapping, subdivision surface character modeling, NURBS modeling, facial expression, binding characters, character setup, and nonlinear animation. Maya Character Animation also features in-depth coverage of Deep Paint 3D, a premiere texture painting program.
Part 1: Character Modeling
Chapter 1: Subdivision |