1. Media, Imaging, and Visualization Programming on the Java Platform.
I. 2D GRAPHICS AND IMAGING ON THE JAVA PLATFORM: THE JAVA 2D, JAVA ADVANCED IMAGING, AND JAVA IMAGE I/O APIS.
2. Imaging and Graphics on the Java Platform.
3. Graphics Programming with the Java 2D API.
4. The Immediate Mode Imaging Model.
5. Image I/O Package.
6. Java Advanced Imaging.
II. TIME-BASED MEDIA: THE JAVA MEDIA FRAMEWORK.
7. Time Based Media and the JMF: An Introduction.
8. Controlling and Processing Media with JMF.
9. RTP and Advanced Time-Based Media Topics.
III. VISUALIZATION AND VIRTUAL ENVIRONMENTS: THE JAVA3D API.
10. D Graphics, Virtual Reality, and Visualization.
11. Creating and Viewing the Virtual World.
12. Interaction with the Virtual World.
13. Advanced Topics: The View Model and I/O Devices. |