Title Macromedia Flash MX - The Complete Reference
Subject Flash MX
ISBN 0072134860
Author Brian Underdahl
Publisher McGraw Hill
UK Price £37.99
Our Price £30.25
You Save 21%
User Level Beginner - Advanced

   
 

It's almost impossible to spend any time online and not encounter the brilliance of Mcromedia Flash. Whether it's in showcasing graphics or text, animation or movies, sound or interactivity, Flash is among a small handful of elite applications that have fueled the spectacular emergence of the Web. Macromedia Flash MX: The Complete Reference contains seven distinct sections and 30 chapters devoted to delivering information on every aspect of this powerful tool. From graphics and animation, to interactivity, to the ActionScript language, learn to use all aspects of Flash -- and see for yourself why Flash is among the most successful and popular Web applications.

  • Ease the drawing process by selecting job-appropriate tools, using layers, and grouping objects
  • Dissect existing movies to learn how they have been constructed
  • Import a variety of graphic files -- bitmap or vector -- then optimize and reduce file size
  • Increase the efficiency of movie-making by reusing assets through libraries
  • Enhance and enliven your Flash presentations by adding sound
  • Master sophisticated techniques like interactive buttons and nested movie clips
  • Accomplish all your animation goals with tweening or ActionScripting
  • CD-ROM includes trial versions of Swift 3D, Toon Boom Studio, and Canvas 8 -- plus code samples and .fla files

CONTENTS

Part I: Introduction
1: An Introduction to Flash
2: Simple Drawing Techniques
3: Adding Some Easy Animation
Part II: Gaining Efficiency
4: Learning About the Tools
5: Using the Timeline
6: Controlling Drawn Objects
7: Creating Symbols
8: Making Use of the Library
9: Importing and Optimizing Graphics
10: Adding and Optimizing Sounds
Part III: Animating Your Productions
11: Understanding Tweens
12: Adding Interaction
13: Using Masking Techniques
14: Guiding Animations
Part IV: Publishing Flash Movies
15: Optimizing Your Movies
16: Creating Flash Movies
17: Creating Flash Movies for Pocket PC
Part V: Learning ActionScript
18: An ActionScript Primer
19: Applying ActionScript
20: Intermediate ActionScript Examples
21: Using the Debugger
Part VI: Advanced ActionScript Techniques
22: Understanding ActionScript Versions
23: Making the Most of ActionScript Actions
24: Using ActionScript Operators
25: Using Functions in ActionScript
26: Setting Properties
27: Manipulating ActionScript Objects
28: Using ActionScript Components
Part VII: Applications to Enhance Your Flash Experience
29: Using Deneba Canvas 8 with Flash
30: Using Toon Boom Studio with Flash
Book Cover