It's almost impossible to spend any time online and not encounter the brilliance of Mcromedia Flash. Whether it's in showcasing graphics or text, animation or movies, sound or interactivity, Flash is among a small handful of elite applications that have fueled the spectacular emergence of the Web. Macromedia Flash MX: The Complete Reference contains seven distinct sections and 30 chapters devoted to delivering information on every aspect of this powerful tool. From graphics and animation, to interactivity, to the ActionScript language, learn to use all aspects of Flash -- and see for yourself why Flash is among the most successful and popular Web applications.
- Ease the drawing process by selecting job-appropriate tools, using layers, and grouping objects
- Dissect existing movies to learn how they have been constructed
- Import a variety of graphic files -- bitmap or vector -- then optimize and reduce file size
- Increase the efficiency of movie-making by reusing assets through libraries
- Enhance and enliven your Flash presentations by adding sound
- Master sophisticated techniques like interactive buttons and nested movie clips
- Accomplish all your animation goals with tweening or ActionScripting
- CD-ROM includes trial versions of Swift 3D, Toon Boom Studio, and Canvas 8 -- plus code samples and .fla files
CONTENTS
- Part I: Introduction
- 1: An Introduction to Flash
- 2: Simple Drawing Techniques
- 3: Adding Some Easy Animation
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- Part II: Gaining Efficiency
- 4: Learning About the Tools
- 5: Using the Timeline
- 6: Controlling Drawn Objects
- 7: Creating Symbols
- 8: Making Use of the Library
- 9: Importing and Optimizing Graphics
- 10: Adding and Optimizing Sounds
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- Part III: Animating Your Productions
- 11: Understanding Tweens
- 12: Adding Interaction
- 13: Using Masking Techniques
- 14: Guiding Animations
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- Part IV: Publishing Flash Movies
- 15: Optimizing Your Movies
- 16: Creating Flash Movies
- 17: Creating Flash Movies for Pocket PC
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- Part V: Learning ActionScript
- 18: An ActionScript Primer
- 19: Applying ActionScript
- 20: Intermediate ActionScript Examples
- 21: Using the Debugger
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- Part VI: Advanced ActionScript Techniques
- 22: Understanding ActionScript Versions
- 23: Making the Most of ActionScript Actions
- 24: Using ActionScript Operators
- 25: Using Functions in ActionScript
- 26: Setting Properties
- 27: Manipulating ActionScript Objects
- 28: Using ActionScript Components
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- Part VII: Applications to Enhance Your Flash Experience
- 29: Using Deneba Canvas 8 with Flash
- 30: Using Toon Boom Studio with Flash
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